bImpartBaseAngularVelocity

If true, impart the base component's tangential components of angular velocity when jumping or falling off it.

Windows
MacOS
Linux

Syntax

uint8 bImpartBaseAngularVelocity: 1

Remarks

If true, impart the base component's tangential components of angular velocity when jumping or falling off it. Only those components of the velocity allowed by the separate component settings (bImpartBaseVelocityX etc) will be applied.

See Also

[bImpartBaseVelocityX](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\bImpartBaseVelocityX)

[bImpartBaseVelocityY](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\bImpartBaseVelocityY)

[bImpartBaseVelocityZ](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\bImpartBaseVelocityZ)

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