bOrientRotationToMovement

If true, rotate the Character toward the direction of acceleration, using RotationRate as the rate of rotation change.

Windows
MacOS
Linux

Syntax

uint8 bOrientRotationToMovement: 1

Remarks

If true, rotate the Character toward the direction of acceleration, using RotationRate as the rate of rotation change. Overrides UseControllerDesiredRotation. Normally you will want to make sure that other settings are cleared, such as bUseControllerRotationYaw on the Character.

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