bRequestedMoveUseAcceleration

Should use acceleration for path following? If true, acceleration is applied when path following to reach the target velocity.

Windows
MacOS
Linux

Syntax

uint8 bRequestedMoveUseAcceleration: 1

Remarks

Should use acceleration for path following? If true, acceleration is applied when path following to reach the target velocity. If false, path following velocity is set directly, disregarding acceleration.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss