bUseControllerDesiredRotation

If true, smoothly rotate the Character toward the Controller's desired rotation (typically Controller->ControlRotation), using RotationRate as the rate of rotation change.

Windows
MacOS
Linux

Syntax

uint8 bUseControllerDesiredRotation: 1

Remarks

If true, smoothly rotate the Character toward the Controller's desired rotation (typically Controller->ControlRotation), using RotationRate as the rate of rotation change. Overridden by OrientRotationToMovement. Normally you will want to make sure that other settings are cleared, such as bUseControllerRotationYaw on the Character.

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