UCheatManager::DamageTarget

Damage the actor you're looking at (sourced from the player).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h

Include

#include "GameFramework/CheatManager.h"

Source

/Engine/Source/Runtime/Engine/Private/CheatManager.cpp

Syntax

virtual void DamageTarget
(
    float DamageAmount
)

Remarks

Damage the actor you're looking at (sourced from the player).

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