Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
Include |
#include "GameFramework/CheatManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/CheatManager.cpp |
virtual AActor * GetTarget
(
APlayerController * PlayerController,
struct FHitResult & OutHit
)
Retrieve the given PlayerContoller's current "target" AActor.