Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
Include |
#include "GameFramework/CheatManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/CheatManager.cpp |
static FDelegateHandle RegisterForOnCheatManagerCreated
(
FOnCheatManagerCreated::FDelegate && Delegate
)
Register a delegate to call whenever a cheat manager is spawned; it will also be called immediately for cheat managers that already exist at this point