| ULocalMessage::ClientReceive()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/EngineMessage.h |
Include |
#include "GameFramework/EngineMessage.h" |
Source |
/Engine/Source/Runtime/Engine/Private/EngineMessage.cpp |
virtual void ClientReceive
(
const FClientReceiveData & ClientData
) const
Send message to client