UEngineMessage

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/EngineMessage.h

Include

#include "GameFramework/EngineMessage.h"

Syntax

class UEngineMessage : public ULocalMessage

Variables

Name Description

Public variable

FString

 

EnteredMessage

Message when a new player enters the game.

Public variable

FString

 

FailedPlaceMessage

Message displayed in message dialog when player pawn fails to spawn because no playerstart was available.

Public variable

FString

 

GlobalNameChange

Message when a player changes his name.

Public variable

FString

 

LeftMessage

Message when a player leaves the game.

Public variable

FString

 

MaxedOutMessage

Message when player join attempt is refused because the server is at capacity.

Public variable

FString

 

NewPlayerMessage

Message when a new player enters the server (if player is unnamed).

Public variable

FString

 

NewSpecMessage

Message when a new spectator enters the server (if spectator is unnamed).

Public variable

FString

 

SpecEnteredMessage

Message when a new spectator enters the server (if spectator has a player name).

Constructors

Name Description

Public function

UEngineMessage

(
    const FObjectInitializer& ObjectIn...
)

Overridden from ULocalMessage

Name Description

Public function Virtual Const

void

 

ClientReceive

(
    const FClientReceiveData& ClientDa...
)

Send message to client

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