UForceFeedbackEffect

A predefined force-feedback effect to be played on a controller

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UForceFeedbackEffect

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h

Include

#include "GameFramework/ForceFeedbackEffect.h"

Syntax

class UForceFeedbackEffect : public UObject

Remarks

A predefined force-feedback effect to be played on a controller

Variables

Name Description

Public variable

TArray< FForceF...

 

ChannelDetails

Public variable

float

 

Duration

Duration of force feedback pattern in seconds.

Constructors

Name Description

Public function

UForceFeedbackEffect

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

float

 

GetDuration()

Public function Const

void

 

GetValues

(
    const float EvalTime,
    FForceFeedbackValues& Values,
    float ValueMultiplier
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss