UGameUserSettings::IsVSyncDirty

Checks if the vsync user setting is different from current system setting

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h

Include

#include "GameFramework/GameUserSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp

Syntax

bool IsVSyncDirty() const

Remarks

Checks if the vsync user setting is different from current system setting

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