UGameUserSettings::RunHardwareBenchmark

Runs the hardware benchmark and populates ScalabilityQuality as well as the last benchmark results config members, but does not apply the settings it determines.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h

Include

#include "GameFramework/GameUserSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp

Syntax

virtual void RunHardwareBenchmark
(
    int32 WorkScale,
    float CPUMultiplier,
    float GPUMultiplier
)

Remarks

Runs the hardware benchmark and populates ScalabilityQuality as well as the last benchmark results config members, but does not apply the settings it determines. Designed to be called in conjunction with ApplyHardwareBenchmarkResults

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