UInputSettings::AddActionMapping

Programmatically add an action mapping to the project defaults

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h

Include

#include "GameFramework/InputSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp

Syntax

void AddActionMapping
(
    const FInputActionKeyMapping & KeyMapping,
    bool bForceRebuildKeymaps
)

Remarks

Programmatically add an action mapping to the project defaults

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