Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
Include |
#include "GameFramework/InputSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
void AddActionMapping
(
const FInputActionKeyMapping & KeyMapping,
bool bForceRebuildKeymaps
)
Programmatically add an action mapping to the project defaults