UMovementComponent::ComputeSlideVector

Compute a vector to slide along a surface, given an attempted move, time, and normal.

Windows
MacOS
Linux

Override Hierarchy

UMovementComponent::ComputeSlideVector()

UCharacterMovementComponent::ComputeSlideVector()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual FVector ComputeSlideVector
(
    const FVector & Delta,
    const float Time,
    const FVector & Normal,
    const FHitResult & Hit
) const

Remarks

Compute a vector to slide along a surface, given an attempted move, time, and normal.

Parameters

Parameter

Description

Delta

Attempted move.

Time

Amount of move to apply (between 0 and 1).

Normal

Normal opposed to movement. Not necessarily equal to Hit.Normal.

Hit

HitResult of the move that resulted in the slide.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss