UMovementComponent::SetPlaneConstraintNormal

Sets the normal of the plane that constrains movement, enforced if the plane constraint is enabled.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual void SetPlaneConstraintNormal
(
    FVector PlaneNormal
)

Remarks

Sets the normal of the plane that constrains movement, enforced if the plane constraint is enabled. Changing the normal automatically sets PlaneConstraintAxisSetting to "Custom".

Parameters

Parameter

Description

PlaneNormal

The normal of the plane. If non-zero in length, it will be normalized.

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