UMovementComponent::SetUpdatedComponent

Assign the component we move and update.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual void SetUpdatedComponent
(
    USceneComponent * NewUpdatedComponent
)

Remarks

Assign the component we move and update.

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