bAutoUpdateTickRegistration

If true, whenever the updated component is changed, this component will enable or disable its tick dependent on whether it has something to update.

Windows
MacOS
Linux

Syntax

uint8 bAutoUpdateTickRegistration: 1

Remarks

If true, whenever the updated component is changed, this component will enable or disable its tick dependent on whether it has something to update. This will NOT enable tick at startup if bAutoActivate is false, because presumably you have a good reason for not wanting it to start ticking initially.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss