bTickBeforeOwner

If true, after registration we will add a tick dependency to tick before our owner (if we can both tick).

Windows
MacOS
Linux

Syntax

uint8 bTickBeforeOwner: 1

Remarks

If true, after registration we will add a tick dependency to tick before our owner (if we can both tick). This is important when our tick causes an update in the owner's position, so that when the owner ticks it uses the most recent position without lag. Disabling this can improve performance if both objects tick but the order of ticks doesn't matter.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss