| UOnlineSession::HandleDisconnect()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineSession.h |
Include |
#include "GameFramework/OnlineSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/OnlineSession.cpp |
virtual void HandleDisconnect
(
UWorld * World,
class UNetDriver * NetDriver
)
Called to tear down any online sessions and return to main menu