| UOnlineSession::OnSessionUserInviteAccepted()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineSession.h |
Include |
#include "GameFramework/OnlineSession.h" |
virtual void OnSessionUserInviteAccepted
(
const bool bWasSuccess,
const int32 ControllerId,
FUniqueNetIdPtr UserId,
const FOnlineSessionSearchResult & InviteResult
)
Called when a user accepts an invite