UOnlineSession::OnSessionUserInviteAccepted

Called when a user accepts an invite

Windows
MacOS
Linux

Override Hierarchy

UOnlineSession::OnSessionUserInviteAccepted()

UOnlineSessionClient::OnSessionUserInviteAccepted()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineSession.h

Include

#include "GameFramework/OnlineSession.h"

Syntax

virtual void OnSessionUserInviteAccepted
(
    const bool bWasSuccess,
    const int32 ControllerId,
    FUniqueNetIdPtr UserId,
    const FOnlineSessionSearchResult & InviteResult
)

Remarks

Called when a user accepts an invite

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