FActionKeyDetails

Runtime struct that caches the list of mappings for a given Action Name and the capturing chord if applicable

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Syntax

struct FActionKeyDetails

Remarks

Runtime struct that caches the list of mappings for a given Action Name and the capturing chord if applicable

Variables

Name Description

Public variable

TArray< FInputA...

 

Actions

List of all action key mappings that correspond to the action name in the containing map

Public variable

FInputChord

 

CapturingChord

For paired actions only, this represents the chord that is currently held and when it is released will represent the release event

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