Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
struct FAxisKeyDetails
Runtime struct that caches the list of mappings for a given Axis Name and whether that axis is currently inverted
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bInverted |
Whether this axis should invert its outputs |
|
KeyMappings |
List of all axis key mappings that correspond to the axis name in the containing map |
Name | Description | |
---|---|---|
|
FAxisKeyDetails() |