FAxisKeyDetails

Runtime struct that caches the list of mappings for a given Axis Name and whether that axis is currently inverted

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Syntax

struct FAxisKeyDetails

Remarks

Runtime struct that caches the list of mappings for a given Axis Name and whether that axis is currently inverted

Variables

Name Description

Public variable

uint8: 1

 

bInverted

Whether this axis should invert its outputs

Public variable

TArray< FInputA...

 

KeyMappings

List of all axis key mappings that correspond to the axis name in the containing map

Constructors

Name Description

Public function

FAxisKeyDetails()

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