UPlayerInput::InputKey

Handles a key input event. Returns true if there is an action that handles the specified key.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

virtual bool InputKey
(
    FKey Key,
    enum EInputEvent Event,
    float AmountDepressed,
    bool bGamepad
)

Remarks

Handles a key input event. Returns true if there is an action that handles the specified key.

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