Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include |
#include "GameFramework/ProjectileMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual FVector ComputeBounceResult
(
const FHitResult & Hit,
float TimeSlice,
const FVector & MoveDelta
)
Computes result of a bounce and returns the new velocity.