UProjectileMovementComponent::ComputeBounceResult

Computes result of a bounce and returns the new velocity.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual FVector ComputeBounceResult
(
    const FHitResult & Hit,
    float TimeSlice,
    const FVector & MoveDelta
)

Remarks

Computes result of a bounce and returns the new velocity.

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