UProjectileMovementComponent::ComputeHomingAcceleration

Allow the projectile to track towards its homing target.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual FVector ComputeHomingAcceleration
(
    const FVector & InVelocity,
    float DeltaTime
) const

Remarks

Allow the projectile to track towards its homing target.

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