UProjectileMovementComponent::GetBuoyancy

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Syntax

float GetBuoyancy() const

Returns

Buoyancy of UpdatedComponent in fluid. 0.0=sinks as fast as in air, 1.0=neutral buoyancy

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