UProjectileMovementComponent::IsInterpolationComplete

Returns whether interpolation is complete because the target has been reached.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Syntax

bool IsInterpolationComplete() const

Remarks

Returns whether interpolation is complete because the target has been reached. True when interpolation is disabled.

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