Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include |
#include "GameFramework/ProjectileMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual bool ShouldUseSubStepping() const
Determine whether or not to use substepping in the projectile motion update. If true, GetSimulationTimeStep() will be used to time-slice the update. If false, all remaining time will be used during the tick.
Whether or not to use substepping in the projectile motion update.