Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include |
#include "GameFramework/ProjectileMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual void StopSimulating
(
const FHitResult & HitResult
)
Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true).