UProjectileMovementComponent::UpdateTickRegistration

Update tick registration state, determined by bAutoUpdateTickRegistration.

Windows
MacOS
Linux

Override Hierarchy

UMovementComponent::UpdateTickRegistration()

UProjectileMovementComponent::UpdateTickRegistration()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual void UpdateTickRegistration()

Remarks

Update tick registration state, determined by bAutoUpdateTickRegistration. Called by SetUpdatedComponent.

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