uint8 bInterpMovement: 1
If true and there is an interpolated component set, location (and optionally rotation) interpolation is enabled which allows the interpolated object to smooth uneven updates of the UpdatedComponent's location (usually to smooth network updates). This requires using SetInterpolatedComponent() to indicate the visual component that lags behind the collision, and using MoveInterpolationTarget() when the new target location/rotation is received (usually on a net update).