| UActorComponent::TickComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/RotatingMovementComponent.h |
Include |
#include "GameFramework/RotatingMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/RotatingMovementComponent.cpp |
virtual void TickComponent
(
float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction
)
Applies rotation to UpdatedComponent.