| UObjectBase
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/RotatingMovementComponent.h |
Include |
#include "GameFramework/RotatingMovementComponent.h" |
class URotatingMovementComponent : public UMovementComponent
Performs continuous rotation of a component at a specific rotation rate. Rotation can optionally be offset around a pivot point. Collision testing is not performed during movement.
Name | Description | ||
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|
uint32: 1 |
bRotationInLocalSpace |
Whether rotation is applied in local or world space. |
|
PivotTranslation |
Translation of pivot point around which we rotate, relative to current rotation. |
|
|
RotationRate |
How fast to update roll/pitch/yaw of the component we update. |
Name | Description | |
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|
URotatingMovementComponent ( |
Name | Description | ||
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|
TickComponent ( |
Applies rotation to UpdatedComponent. |