| USceneComponent::QuerySupportedSockets()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
Include |
#include "GameFramework/SpringArmComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
virtual void QuerySupportedSockets
(
TArray< FComponentSocketDescription > & OutSockets
) const
Get a list of sockets this component contains