Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetConeMesh
(
const FMatrix & LocalToWorld,
float AngleWidth,
float AngleHeight,
uint32 NumSides,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector
)