GetConeMesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp

Syntax

void GetConeMesh
(
    const FMatrix & LocalToWorld,
    float AngleWidth,
    float AngleHeight,
    uint32 NumSides,
    const FMaterialRenderProxy * MaterialRenderProxy,
    uint8 DepthPriority,
    int32 ViewIndex,
    FMeshElementCollector & Collector
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss