Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetCylinderMesh
(
const FMatrix & CylToWorld,
const FVector & Base,
const FVector & XAxis,
const FVector & YAxis,
const FVector & ZAxis,
float Radius,
float HalfHeight,
uint32 Sides,
const FMaterialRenderProxy * MaterialInstance,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector
)