Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include |
#include "LightmapUniformShaderParameters.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LightmapUniformShaderParameters.cpp |
void GetDefaultPrecomputedLightingParameters
(
FPrecomputedLightingUniformParameters & Parameters
)