GetDefaultTextureFormatNamePerLayer

Gets an array of format names for each layer in the texture

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

void GetDefaultTextureFormatNamePerLayer
(
    TArray< FName > & OutFormatNames,
    const class ITargetPlatform * TargetPlatform,
    const class UTexture * Texture,
    const class FConfigFile & EngineSettings,
    bool bSupportDX11TextureFormats,
    bool bSupportCompressedVolumeTexture,
    int32 BlockSize
)

Remarks

Gets an array of format names for each layer in the texture

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