Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture.cpp |
void GetDefaultTextureFormatNamePerLayer
(
TArray< FName > & OutFormatNames,
const class ITargetPlatform * TargetPlatform,
const class UTexture * Texture,
const class FConfigFile & EngineSettings,
bool bSupportDX11TextureFormats,
bool bSupportCompressedVolumeTexture,
int32 BlockSize
)
Gets an array of format names for each layer in the texture