Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
FMobileMovablePointLightUniformShaderParameters GetMovablePointLightUniformShaderParameters
(
const FVector4 & LightPositionAndInvRadius,
const FVector4 & LightColorAndFalloffExponent,
const FVector4 & SpotLightDirectionAndSpecularScale,
const FVector4 & SpotLightAnglesAndSoftTransitionScaleAndLightShadowType,
const FVector4 & SpotLightShadowSharpenAndShadowFadeFraction,
const FVector4 & SpotLightShadowmapMinMax,
const FMatrix & SpotLightShadowWorldToShadowMatrix
)
Initializes the movable point light uniform shader parameters.