GetMovablePointLightUniformShaderParameters

Initializes the movable point light uniform shader parameters.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

FMobileMovablePointLightUniformShaderParameters GetMovablePointLightUniformShaderParameters
(
    const FVector4 & LightPositionAndInvRadius,
    const FVector4 & LightColorAndFalloffExponent,
    const FVector4 & SpotLightDirectionAndSpecularScale,
    const FVector4 & SpotLightAnglesAndSoftTransitionScaleAndLightShadowType,
    const FVector4 & SpotLightShadowSharpenAndShadowFadeFraction,
    const FVector4 & SpotLightShadowmapMinMax,
    const FMatrix & SpotLightShadowWorldToShadowMatrix
)

Remarks

Initializes the movable point light uniform shader parameters.

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