GetPrecomputedLightingParameters

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h

Include

#include "LightmapUniformShaderParameters.h"

Source

/Engine/Source/Runtime/Engine/Private/LightmapUniformShaderParameters.cpp

Syntax

void GetPrecomputedLightingParameters
(
    ERHIFeatureLevel::Type FeatureLevel,
    FPrecomputedLightingUniformParameters & Parameters,
    const FLightCacheInterface * LCI
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss