GetPrimitiveUniformShaderParameters
Overload list
|
FPrimitiveUn...
|
GetPrimitiveUniformShaderParameters
( const FMatrix& LocalToWorld, const FMatrix& PreviousLocalToWorl..., FVector ActorPosition, const FBoxSphereBounds& WorldBound..., const FBoxSphereBounds& LocalBound..., bool bReceivesDecals, bool bHasDistanceFieldRepresentatio..., bool bHasCapsuleRepresentation, bool bUseSingleSampleShadowFromStat..., bool bUseVolumetricLightmap, bool bDrawsVelocity, uint32 LightingChannelMask, float LpvBiasMultiplier, uint32 LightmapDataIndex, int32 SingleCaptureIndex, bool bOutputVelocity, bool bCastContactShadow )
|
Initializes the primitive uniform shader parameters.
|
|
FPrimitiveUn...
|
GetPrimitiveUniformShaderParameters
( const FMatrix& LocalToWorld, const FMatrix& PreviousLocalToWorl..., FVector ActorPosition, const FBoxSphereBounds& WorldBound..., const FBoxSphereBounds& LocalBound..., const FBoxSphereBounds& PreSkinned..., bool bReceivesDecals, bool bHasDistanceFieldRepresentatio..., bool bHasCapsuleRepresentation, bool bUseSingleSampleShadowFromStat..., bool bUseVolumetricLightmap, bool bDrawsVelocity, uint32 LightingChannelMask, float LpvBiasMultiplier, uint32 LightmapDataIndex, int32 SingleCaptureIndex, bool bOutputVelocity, const FCustomPrimitiveData* Cu..., bool bCastContactShadow )
|
Initializes the primitive uniform shader parameters.
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.