IPIEPreviewDeviceModule::OnWindowReady

Should be called after the window is created and registered and before scene rendering begins

Windows
MacOS
Linux

Override Hierarchy

IPIEPreviewDeviceModule::OnWindowReady()

FPIEPreviewDeviceModule::OnWindowReady()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/IPIEPreviewDeviceModule.h

Include

#include "IPIEPreviewDeviceModule.h"

Syntax

virtual void OnWindowReady
(
    TSharedRef< SWindow > Window
)

Remarks

Should be called after the window is created and registered and before scene rendering begins

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