| ISceneViewExtension::PostRenderBasePass_RenderThread()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
Include |
#include "SceneViewExtension.h" |
virtual void PostRenderBasePass_RenderThread
(
FRHICommandListImmediate & RHICmdList,
FSceneView & InView
)
Called right after Base Pass rendering finished