ISceneViewExtension::PrePostProcessPass_RenderThread

Called right before Post Processing rendering begins

Windows
MacOS
Linux

Override Hierarchy

ISceneViewExtension::PrePostProcessPass_RenderThread()

FColorCorrectRegionsSceneViewExtension::PrePostProcessPass_RenderThread()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h

Include

#include "SceneViewExtension.h"

Syntax

virtual void PrePostProcessPass_RenderThread
(
    FRDGBuilder & GraphBuilder,
    const FSceneView & View,
    const FPostProcessingInputs & Inputs
)

Remarks

Called right before Post Processing rendering begins

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss