| ISceneViewExtension::PrePostProcessPass_RenderThread()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
Include |
#include "SceneViewExtension.h" |
virtual void PrePostProcessPass_RenderThread
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FPostProcessingInputs & Inputs
)
Called right before Post Processing rendering begins