IStereoRendering::AdjustViewRect

Adjusts the viewport rectangle for stereo, based on which eye pass is being rendered.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRendering.h

Include

#include "StereoRendering.h"

Syntax

void AdjustViewRect
(
    enum EStereoscopicPass StereoPass,
    int32 & X,
    int32 & Y,
    uint32 & SizeX,
    uint32 & SizeY
) const

Remarks

Adjusts the viewport rectangle for stereo, based on which eye pass is being rendered.

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