IStereoRendering::DeviceGetLODViewIndex

Return the index of the view that is used for selecting LODs

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRendering.h

Include

#include "StereoRendering.h"

Source

/Engine/Source/Runtime/Engine/Private/StereoRendering.cpp

Syntax

virtual uint32 DeviceGetLODViewIndex() const

Remarks

Return the index of the view that is used for selecting LODs

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss