IStereoRendering::DeviceIsASecondaryPass

Return true if this pass is for a view for which we share some work done for eSSP_LEFT_EYE (ie borrow some intermediate state from that eye)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRendering.h

Include

#include "StereoRendering.h"

Syntax

virtual bool DeviceIsASecondaryPass
(
    EStereoscopicPass Pass
)

Remarks

Return true if this pass is for a view for which we share some work done for eSSP_LEFT_EYE (ie borrow some intermediate state from that eye)

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