Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StereoRendering.h |
Include |
#include "StereoRendering.h" |
virtual bool DeviceIsASecondaryPass
(
EStereoscopicPass Pass
)
Return true if this pass is for a view for which we share some work done for eSSP_LEFT_EYE (ie borrow some intermediate state from that eye)