IStereoRendering::DeviceIsStereoEyePass

Return true if this pass is for a stereo eye view

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRendering.h

Include

#include "StereoRendering.h"

Syntax

virtual bool DeviceIsStereoEyePass
(
    EStereoscopicPass Pass
)

Remarks

Return true if this pass is for a stereo eye view

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