IStereoRendering::RenderTexture_RenderThread

Renders texture into a backbuffer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRendering.h

Include

#include "StereoRendering.h"

Syntax

virtual void RenderTexture_RenderThread
(
    class FRHICommandListImmediate & RHICmdList,
    class FRHITexture2D * BackBuffer,
    class FRHITexture2D * SrcTexture,
    FVector2D WindowSize
) const

Remarks

Renders texture into a backbuffer. Could be empty if no rendertarget texture is used, or if direct-rendering through RHI bridge is implemented.

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