Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StereoRendering.h |
Include |
#include "StereoRendering.h" |
virtual void RenderTexture_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
class FRHITexture2D * BackBuffer,
class FRHITexture2D * SrcTexture,
FVector2D WindowSize
) const
Renders texture into a backbuffer. Could be empty if no rendertarget texture is used, or if direct-rendering through RHI bridge is implemented.