IStreamingManager::FSlaveLocation::FSlaveLocation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

FSlaveLocation
(
    const FVector & InLocation,
    float InBoostFactor,
    bool bInOverrideLocation,
    float InDuration
)

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